![]() My go-to example is something like an MMORPG/Diablo-like marketplace. This is finicky to balance, and you need to make sure players can’t distort the economy in unfun ways. Too many examples to name.Ī more interesting interaction is to have a player-driven market for items. The easiest, and least interesting, way to do this is by setting up clans or guilds that work towards a common goal. You need the players to be able to interact with each other, as well as making it profitable for them to do so. It’s an interesting concept - the challenge is that idle games generally involve the players not playing actively, while multiplayer implies the players interacting with each other. Add -site: to the end of your search.ĭevelopment Idea Meta None Prototype Request Tutorial Update VideoĪndroid Cross-Platform Downloadable Flash HTML iOS Unity Webplayer WebGL It's very easy to exclude a specific site. Try an autoclicker and check out additional information: No games using real cryptocurrencies, NFTs, or blockchain Posts about a specific game must include the name of the game in the title, body, or comment Please refer to the expectations and guidelines for using this subreddit Spam will be removed and spammers will be banned, when in doubt, contact the mods about a link. Check the wikiīe nice No personal attacks, death threats, witch hunts, bigotry and the like. (E) requests for autoclickers (except in the Help sticky). (D) Anything about your own content more than 1 time per week at most, excluding new game announcements (A) requests for help finding games (except in the Help sticky) ![]() This genre is growing at a break-neck pace, be part of the revolution! Rules ![]() This subreddit is for us lovers of games that feature an incremental mechanism, such as unlocking progressively more powerful upgrades, or discovering new ways to play the game.
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